Showing posts with label muscles. Show all posts
Showing posts with label muscles. Show all posts

Sunday, 10 November 2013

Anthro leg structure 2

I was asked a few weeks ago to help with creating a set of satyr legs. The main point I outlined was:
only look at the biggest forms when filling out the wire frame with muscles. Keep the curves flowing; show the largest sweeps of these shapes to keep them dynamic; have them show the force of the muscles not just their outlines. Don’t get too hung up on individual muscles at the start, that detail is for later when you’re shading, make sure you’re drawing the big forms to start with.
Some ideas to consider on an unguiligrade biped leg.

Gesture: Centre top is an idea of the flowing curves for a digitigrade and unguligrade type. I wanted to get an idea of the fundamental shapes the curves make as if the legs were mechanical; they would be made of curves that would give them spring as they moved.
Form: On the left an idea of where the muscular bulk is as opposed to the bone and tendon areas. All limbs follow the principle that they get thinner the more distal (further from the torso) they become. Take the human arm as example, muscular bulk decreases further down the arm and the limb becomes more sinuous until we get down to just tendons controlling the hand and fingers. This decrease in muscular bulk is worth noting when drawing so as to keep the limb in proportion. On the right is this idea now shown as contours in the forms of the leg.
Function: At the bottom of the image is a movement sequence. Those areas shaded represent the major muscles that are contracting. The quadriceps, (Q) extend the knee just before the 'contact'. On the 'down', the limb is slowed by the hamstrings (H) as the limb takes the torso's full weight. The elastic energy in taking this weight is channelled down into to fetlock or toe joint by long flexor tendons. This energy is released in the 'up' with the gluteals (G) powering the knee to full extension and the hamstrings extending the hip. This drives the torso forwards as I've talked about in previous posts. Note that the 'knee' and the 'toe' joints flex and extend by the greatest degree, the 'ankle' joint is kept relativity stiff. If the ankle was allowed to flex too much the limb would collapse under the weight of the torso.


Sunday, 30 June 2013

Lumbar Support

I've gone back to thinking more about spinal curves when it comes to anthros. This is particularly relevant with tough, heavy types and also very relevant when thinking about how a tail would be structured and function on a biped. I think that the fundamental understanding of what can and can't be done with anthros bipeds certainly concerns the lumbar support system.


Part of the lumbar lordosis support
The human S-curve transfers tension and load down into the pelvis via the sacro-iliac joint. If we are going to retain anthro features such as larger skulls, bigger chest and shoulder like that of Minotaurs, the more weight we are applying to the cervical and thoracic vertebrae, ultimately pulling the torso forward as well as the centre of gravity. This is going to make it harder for this S-curve to hold it's mid-line (shown in red). If the mid-line shifts away from the sacro-iliac joint then weight transmission is less efficient, resulting in muscle groups having to bear the torso's load rather than the spine. 


In humans an important deep structure called the thoracolumbar fascia, which are tough multi-directional connective tissues directly attached to the spinous processes of the lumbar vertebrae. Our erector spinae muscles and latissimus dorsi, as well as our core muscles such as the obliques act to pull the thoracic spine (our chest) backwards and downwards, keeping us held upright. The gluteals as I've mentioned in previous posts are under tone to hold the pelvis from tilting forward, keeping us stood upright. These multiple actions ultimately draw the lumbar spine into lordosis like drawing the string on a bow, the lumbar curve is under a great deal of elastic energy, stored in the thoracolumbar fascia.


Understanding the limits of the lumbar curve is important for anthro characters, who are often portrayed as extra massive, with craning necks and heads. The spinal curves may have to adjust to hold this weight and maintain the mid-line, either through hyperlordosis or even kyphosis.

How the sacro-iliac joint and the lumbar curve would be arranged to structure a tail is a relevant question. It would certainly require changes to the configuration of the pelvis as well as considerations on nerve pathways out of the sacrum.


More on the thoracolumbar fascia:

Friday, 10 May 2013

Standing upright - Part III


In Part I I looked at changes in pelvic configuration from early hominids. It’s useful to note these changes as it helps explain why we are good at being bipedal and conversely, what wouldn't work or work very well. I’ve laid out what I’ve found here in terms of adaptations to the pelvis from quadruped to biped, these can act as our ‘ground rules’ for consideration when designing anthro characters or mechanical walkers.

Points to consider:


  • Centre of gravity – bipeds must make sure their centre of gravity doesn't shift drastically from side to side with each step, this is destablising and inefficient.
  • A tall pelvis has the effect of lengthening the torso, meaning that the centre of gravity moves higher, further away from the hips. This makes the trunk harder to stabilise.
  • The ‘S’ curve of the lumbar vertebra lowers the centre of gravity towards the hips, helping stabilise the torso.
  • This lumbar curve also gives the vertebral column the flex needed to withstand the pressure of the torso acting through it, the lower lumbar have widened giving a larger surface area for weight transmission.
  • A wider sacrum has evolved to accommodate the wider lower lumbar vertebra. The sacroiliac joint (connecting the sacrum and the pelvis) also has a large surface area for weight transmission from the torso through both sides of the pelvis down to the femoral heads.
  • The widened sacrum increases the width of the 'true pelvis', (the space through the centre of the pelvis), facilitating the ability to birth offspring with much larger craniums.
  • However, a wider pelvis is a problem. During the support phase of locomotion one leg is off the ground. The weight of the torso is now acting on the femoral head of the standing leg. This is an example of a first class lever (levers that balance weight like a child's see-saw). The femoral head is acting as the pivot and the distance from the pivot to the body weight is called the 'load arm'. The ‘force arm’ on the other side of the pivot is our gluteus medius (an abductor muscle). It contracts to counterbalance the load arm. The wider we make our pelvis the longer we make the load arm, putting more pressure on the femoral head. We need a larger force or longer force arm to increase the mechanical advantage of this lever, otherwise we risk damaging the femoral head or having the hips slump with each step, just like the chimpanzee. In the Lucy skeleton, Australopithecus afarensis, it reveals her long load arm was countered by an increased length in the neck of the femur and a flaring of the iliac crest of the pelvis to place the abductors further from the pivot.
  • The bicondylar angle is unique in humans. The femurs converge at the knees, bringing the legs close to the midline. This means the feet pass close to the midline and the centre of gravity is maintained directly underneath the torso. This is energy efficient as it doesn’t create a side to side motion of the hips when we walk.

Thursday, 9 May 2013

Standing upright - Part II


It isn’t possible to directly compare a set of quadruped ‘buttocks’ to that of a human because for quadrupeds, like the horse in this example, their behinds are not really gluteals, they are hamstrings. I'll bang on about these muscles groups just once more:

Hamstrings: in quadrupeds serve as powerful hip extensors, driving the animal forwards against the ground reaction and pulling the leg up and backwards to take the next stride, whereas in humans their action is similar but less powerful due to them being almost vertical when stood upright. Importantly, in bipeds they counteract the truck from falling forward.

Gluteals: in a quadruped, are powerful locomotors also extending the hip, in humans these would relate to gluteus minimus and medius and are now adapted to stabilise the hip laterally, most notably when we stand with one leg off the ground, rather than being used for locomotion. In bipeds the gluteus maximus takes more of the role of hip extensor via the ilio-tibial band. Gluteus maximus also counteracts the truck from falling forward.


Take a look at the action of the race horses legs, you can see all that ground force coming from the contraction of the hamstrings at the back and gluteals at the top of the hind limb pulling them backwards and driving the horse forwards. 









The gluteus maximus dominates in humans, its function still makes it a powerful hip extensor but it’s role in stabilising, holding the femur and pelvis in alignment, keeps us stood upright. This makes it a very important muscle for bipeds. (Also worth noting that a large gluteal makes it easier for us to sit down).

Dependent on your furry character’s needs, be them straight legged or bent kneed, their gluteals and hamstrings are going to function slightly differently, be sized accordingly and maybe even positioned differently. All that is going to be aided by the configuration of their pelvis.

Monday, 29 April 2013

Standing upright - Part I


Bipedalism in Humans is by no means a well evolved task. We still have issues of lower back pain, knee joint stresses, ankle injuries and hip fractures. Many of these aliments are conditions of aging but it shows during our life time where we are taking the stresses and risks of standing upright.

When we discovered the skeletal remains of Australopithecus afarensis commonly known as ‘Lucy’, we had proof that bipedal hominids were around 3.5million years ago. When we look at her pelvis we can see more in common with our species than that of our distant relations like chimpanzees who are better adapted to climbing and quadruped walking. Lucy’s anatomy showed us that moving from quadruped to biped relied on a reconfiguration of the bony plains of the pelvis and the function of some locomotor muscles to provide lateral support while walking.

The ilia of most quadrupeds are thin and flat to the back of the torso, a gradual bending of these has formed the bony rounded ridge of the iliac crests, giving an anchor point for muscles bearing lateral support, very important for stabilising the hip of a biped.


This video is taken from the BBC’s ‘Prehistoric Autopsy’ Series. You can clearly see how similar Lucy walks compared to modern humans. In contrast the Chimpanzee on the right does not have the required skeletal and muscular configuration of its hip to allow it to walk effectively on two legs.

Pelvic configuration in humans has slowly adapted to provide quite a host of requirements: the most advantageous configuration of musculature for locomotion, transfer of weight during locomotion and to hold the torso upright during locomotion, along with providing the space to adequately hold the internal viscera, and importantly, the birthing passage for offspring. Because of the above, I feel that the pelvis is one of those areas that is quite pivotal in considering an anthro characters design. Without having to delve too deep into bio-mechanics  it’s good to take a look at some of the requirements needed to make a pelvis fit our characters given needs to see what ‘rules’ we may need to follow when making them more anthropomorphic. 

Tuesday, 20 November 2012

Expression

Some main human facial movements compared with those need for an anthro' character with a longer muzzle.

Some ideas on the muscular arrangement needed on an anthro' characters face to fulfil human expression and speech. Note that the zygomatic bone is one of the most important areas of the face, anchoring the large masseter of the jaw (for this herbivore) and the zygomaticus and levator labii muscles to control lift of the mouth for smiling. Ultimately the shorter the muzzle the finer these small expressive movements can be, he'll probably still end up curling his lips! I'd need to spend time on how this would look if fur where to cover the face.


Sunday, 18 November 2012

Skull Ideas

The muscles of the jaw are rather large on animals both herbivore and carnivore.
This is important for the Zygometic Arch or cheek bone as both the Masseter and Temporal muscles influence its size and shape. Coloured are ideas on visual fields.
I want to make sure a human size brain could fit into something like a horse's skull but make sure that the mouth and nasal pathways were still usable. By enlarging the Occipital or base of the skull can accommodated this. The brow ridge may also help but it means losing the flat Frontal bone that give herbivores their distinctive sloping head shapes.