Monday, 29 April 2013

Standing upright - Part I


Bipedalism in Humans is by no means a well evolved task. We still have issues of lower back pain, knee joint stresses, ankle injuries and hip fractures. Many of these aliments are conditions of aging but it shows during our life time where we are taking the stresses and risks of standing upright.

When we discovered the skeletal remains of Australopithecus afarensis commonly known as ‘Lucy’, we had proof that bipedal hominids were around 3.5million years ago. When we look at her pelvis we can see more in common with our species than that of our distant relations like chimpanzees who are better adapted to climbing and quadruped walking. Lucy’s anatomy showed us that moving from quadruped to biped relied on a reconfiguration of the bony plains of the pelvis and the function of some locomotor muscles to provide lateral support while walking.

The ilia of most quadrupeds are thin and flat to the back of the torso, a gradual bending of these has formed the bony rounded ridge of the iliac crests, giving an anchor point for muscles bearing lateral support, very important for stabilising the hip of a biped.


This video is taken from the BBC’s ‘Prehistoric Autopsy’ Series. You can clearly see how similar Lucy walks compared to modern humans. In contrast the Chimpanzee on the right does not have the required skeletal and muscular configuration of its hip to allow it to walk effectively on two legs.

Pelvic configuration in humans has slowly adapted to provide quite a host of requirements: the most advantageous configuration of musculature for locomotion, transfer of weight during locomotion and to hold the torso upright during locomotion, along with providing the space to adequately hold the internal viscera, and importantly, the birthing passage for offspring. Because of the above, I feel that the pelvis is one of those areas that is quite pivotal in considering an anthro characters design. Without having to delve too deep into bio-mechanics  it’s good to take a look at some of the requirements needed to make a pelvis fit our characters given needs to see what ‘rules’ we may need to follow when making them more anthropomorphic. 

3 comments:

  1. For some reason my back started aching just reading this! :P I'm interested in seeing how you go about working out the knee and digigrade and unguligrade stance :-)

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  2. Cool stuff. Be interesting to see someone design an anthro that had that specific hip roll like the chimp did as part of its character. Sort of cowboy-like. :"D

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  3. I firmly believe that the pelvis, as you've nicely illustrated here, is the central structure for change in making a quad into a biped. What happens distal to the knee is a whole different argument. It has to start in the pelvis, both to accommodate what is above it, and what is immediately below it.

    This clip with the two-legged dog is another great example of what happens when you don't change the pelvis.

    http://www.youtube.com/watch?v=5QKG3CKZTYU

    Standing up a quad hyperextends the hip, so there's literally no way for the a given leg to trail while the opposite takes the forward stride. She has to throw each leg forward while using the tipping of the upper body to 'fall' forward. The legs stop her from a nosedive with each 'step.'

    Thanks for giving a clear explanation of the differences in muscle origin, insertion, and action! It cleared up a lot of nebulous ideas.

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