Ignore the black dots in the middle, they were placeholders for the start and finish of the cycle
Showing posts with label walking. Show all posts
Showing posts with label walking. Show all posts
Tuesday, 29 October 2013
Anthro run cycle
... and now the wire frame for a possible run cycle. Here I've tried to oscillate both hips to reflect their full range of motion during this cycle. The timing isn't finely tuned yet, different moments of the cycle will create faster and slower points in each limbs movement which I haven't really maximised yet. Useful as a reminder that anthro movement is very energetic, likely the arms will have to be swung in arcs to maintain balance.
Labels:
anatomy,
animation,
anthro,
anthropomorphic,
biped,
digitigrade,
elastic strain energy,
energy efficient,
how to draw,
human,
locomotion,
mechanical advantage,
unguligrade,
walk cycle,
walking
Tuesday, 22 October 2013
Anthro walk cycle
A quick test of a wire frame I made of an anthro walk cycle. I think it's rather species neutral but I had a larger herbivore type in mind; not only is there rise and fall in the hips but due to the mass and stability issues of the legs, each step the leg is going to be thrown forward, creating a far amount of 'hip swagger'. This isn't efficient, as I've mentioned in previous posts, but a digitigrade or unguligrade on 2 legs isn't ever going to be.
Thursday, 13 June 2013
Stance sketches
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