Showing posts with label proportions. Show all posts
Showing posts with label proportions. Show all posts

Monday, 9 December 2013

Don't just create, build



Where do you begin? Well you don't have to start with all this detail when designing a character but I wanted something specific for my Troganite horse. It's the parts that make the whole when designing anything, and the saying is true that you can't build on a bad foundation, so even if it's a drawing of a biological structure it starts with a well adapted frame.

Monday, 14 October 2013

Head shapes 2

The point of looking over skulls in the first place is to gain some idea of the forms that they lend to the shape of the head and face. One aspect of creature design a friend pointed out was using these observations to help make choices in accessory design. Again, somewhat dependent on the class of species and actually if you work the problem through you end up with some plausible if not odd looking results..


Any eye wear is going to need a much wider bridge. Glasses don't have to be designed to hook round the ears but if they did the arms would need to sit higher and not to the sides like for a human.

Thursday, 13 June 2013

Stance sketches

Some ideas on digitigrade and ungiligrade legs this week. I'm hoping to have the time this month to complete some 2D animations on walking.

Sunday, 4 November 2012

Comparative Skull Proportions


Each skull is divided simply into 3 parts; red - the maxilla and the plains of the 'face'; green - the mandible; blue - the cranial vault; yellow - the Axis (1st cervical vertebra). Each represents to a rough scale the respective size of each skull element in a) human, b) canine and c) equine. Note the cranial vault does not directly represent respective brain size.

I've started with a thought on the sentient issues of anthro' characters. We would expect our characters to the be the singing, dancing types of the average human. So if we take the casual assumption that to have the same level of intelligence means having the same brain size of a human we soon need to adjust the proportions of the skull to accommodate this. Fig 2 indicates  a size of the cranial vault in blue of a human (a) that we'd need to apply to our animal skulls. How then do we balance this with the large jaw and jaw muscles of a herbivore or carnivore? What changes does a larger cranium make to that of the facial plains, particularly the Zygomatric (or cheek bones), the position of the eyes and visual field? We have a number of considerations to make and plenty of permutations dependent on species...