From my previous post, here are a few ideas on gestures when it comes to the anthro legs. Firstly I look to draw the curves they create. I've posted before about the elastic energy that digitigrade and ungiligate legs reserve whilst walking, this is effectively why they are configured the way that they are. So simplify this to curves as if the legs were bamboo, bending, curving under strain. So long as you remember that with any stance, the ball of the foot/paw/hoof needs to be in contact with the ground under the bodies center of gravity. Keeping that in mind will help you create that curve and make your characters look more grounded.
Showing posts with label drawing. Show all posts
Showing posts with label drawing. Show all posts
Thursday, 5 June 2014
Wednesday, 28 May 2014
Points when drawing plantigrade legs
I want to add a few posts about drawing anthro legs again, as they are a tricky bit of anatomy to understand and draw. First off is a few notes on what to keep in mind when drawing human plantigrade legs. It's not a comprehensive guide, but I've tried to focus on some of the key messages that will hopefully help give you a few ideas on what to think about, whether you're drawing from reference or memory.
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Labels:
drawing,
glutes,
hamstrings,
how to draw,
human,
leg,
plantigrade,
quadriceps
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