From my previous post, here are a few ideas on gestures when it comes to the anthro legs. Firstly I look to draw the curves they create. I've posted before about the elastic energy that digitigrade and ungiligate legs reserve whilst walking, this is effectively why they are configured the way that they are. So simplify this to curves as if the legs were bamboo, bending, curving under strain. So long as you remember that with any stance, the ball of the foot/paw/hoof needs to be in contact with the ground under the bodies center of gravity. Keeping that in mind will help you create that curve and make your characters look more grounded.
Showing posts with label animal. Show all posts
Showing posts with label animal. Show all posts
Thursday, 5 June 2014
Monday, 17 February 2014
Eyes II
Animal eye lids tend to open much rounder than a human's. We have an almond shape from the lid folds. There's a distinctive 'wave' to the upper lid most noticeable in canines that is facilitated by raising the brow closest to the nasal arch.
Labels:
anatomy,
animal,
anthropomorphic,
expressions,
eyes,
face,
facial,
feline,
furry,
lion
Friday, 3 January 2014
Eyes
Carnivore eyes, those that are forward facing, are actually quite dissimilar to ours in many ways. I was looking at their shape when sketching and tried some rendering of them over the holidays.
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