Sunday, 6 January 2013

Skull to Neck

As heads get bigger, so does the weight of keeping them upright. Here i'm showing the nuchal ligament as being an important part of keeping a larger head upright.

We need to strike a careful balance with how we expect larger anthro skulls to sit on a biped spine. The cervical vertebrae is the most flexible part of the spine but this comes at a trade-off with strength. Strong yet flexible interspinal ligaments hold the vertebrae from palling apart and in many quadrupeds the nuchal ligament is very important in holding the head and neck from collapsing under it's weight. In humans this tough ligament is less important, our skulls are balanced on the 1st cervical vertebrae, the Atlas, with stability aided by numerous muscles. An anthro skull by contrast would likely be heavier, larger facial features, big jaw. This upsets the balance and we can either reposition the skull on the atlas like a pivot or we recruit ligaments and muscles to help stability. Nuchal ligaments would act like a suspension bridge, pulling from the processes on the thoracic vertebrae to a prominent crest on the part of the Occipital bone of the skull.

What does this mean for character designs: 
consider the weight of your characters heads, this includes big horns and teeth! 
How would the cervical vertebrae curve, is it realistic
Where is the load of the head being distributed
Spinal processes are going to be visible along their backs
How will bigger back muscles such as the trapezius look and how is that head able to flex and move?!

1 comment:

  1. The curve of the cervical spine has always befuddled me, as well as the angle of connection to the skull and size of musculature and ligament stability due to the lever action it produces. Anthros don't have thin necks! Thanks for proving what a lot of artists do wrong :)

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