Anatomy perspectives on anthropomorphic creature design
Tuesday, 17 September 2013
Sorry, been busy!
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Now that i'm home, time to get back into posting!
Sunday, 30 June 2013
Lumbar Support
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I've gone back to thinking more about spinal curves when it comes to anthros. This is particularly relevant with tough, heavy types and ...
1 comment:
Thursday, 13 June 2013
Stance sketches
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Some ideas on digitigrade and ungiligrade legs this week. I'm hoping to have the time this month to complete some 2D animations on wal...
Friday, 7 June 2013
Anthro-grade stance
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Been a few weeks from my last post, had a few things on my mind but it's given me time to sketch out more ideas, particularly on the sub...
1 comment:
Thursday, 16 May 2013
Way is knowing the pelvic structure important?
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It’s a good idea to note the configuration of the pelvis when creating any character, human or anthro. I'm a firm believer in sketching ...
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Friday, 10 May 2013
Standing upright - Part III
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In Part I I looked at changes in pelvic configuration from early hominids. It’s useful to note these changes as it helps explain why we a...
1 comment:
Thursday, 9 May 2013
Standing upright - Part II
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It isn’t possible to directly compare a set of quadruped ‘buttocks’ to that of a human because for quadrupeds, like the horse in this ex...
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