Anthro Anatomica

Anatomy perspectives on anthropomorphic creature design

Thursday, 17 January 2013

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Some ideas on larger herbivore types. That cervical curve is really going to dip if we make a character with those distinctive rounded sho...
1 comment:
Sunday, 6 January 2013

Skull to Neck

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As heads get bigger, so does the weight of keeping them upright. Here i'm showing the nuchal ligament as being an important part of k...
Tuesday, 20 November 2012

Expression

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Some main human facial movements compared with those need for an anthro' character with a longer muzzle. Some ideas on the mus...
1 comment:
Sunday, 18 November 2012

Skull Ideas

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The muscles of the jaw are rather large on animals both herbivore and carnivore. This is important for the Zygometic Arch or cheek bone a...
3 comments:
Sunday, 4 November 2012

Comparative Skull Proportions

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Each skull is divided simply into 3 parts; red - the maxilla and the plains of the 'face';  green - the mandible;  blue - the c...
Thursday, 18 October 2012

S-spine, C-spine

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Comparison of axial skeletons of a human and canine, arrows note  the number and directions of each spinal curve. (Not to scale). We e...
1 comment:
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T Rogan
United Kingdom
Anatomy; human is just our starting point. After graduating in Anatomy I had not the money or portfolio to take an MSc in Medical Illustration. However, I continue my interests outside of that career path.
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