Anatomy perspectives on anthropomorphic creature design
Thursday, 17 January 2013
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Some ideas on larger herbivore types. That cervical curve is really going to dip if we make a character with those distinctive rounded sho...
1 comment:
Sunday, 6 January 2013
Skull to Neck
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As heads get bigger, so does the weight of keeping them upright. Here i'm showing the nuchal ligament as being an important part of k...
Tuesday, 20 November 2012
Expression
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Some main human facial movements compared with those need for an anthro' character with a longer muzzle. Some ideas on the mus...
1 comment:
Sunday, 18 November 2012
Skull Ideas
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The muscles of the jaw are rather large on animals both herbivore and carnivore. This is important for the Zygometic Arch or cheek bone a...
3 comments:
Sunday, 4 November 2012
Comparative Skull Proportions
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Each skull is divided simply into 3 parts; red - the maxilla and the plains of the 'face'; green - the mandible; blue - the c...
Thursday, 18 October 2012
S-spine, C-spine
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Comparison of axial skeletons of a human and canine, arrows note the number and directions of each spinal curve. (Not to scale). We e...
1 comment:
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